Würfelbilder einzeln

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The arrangement may be designed for a kontunierlich working or for a discontinuously operating observation methods.

For continuous process, the camera must TV camera; CCD image converter; digital camera continuously record, wherein the EDP program is designed in the manner of a motion detector so that it initially a fast and wide path of movement of an object on the table as the interpreted throw the shooter.

As a result, it could be on the DIP unit and the computer program presentations so frequently Fehlinterpre as to the true state of motion of the dice kom men.

That is, the system could display throws the shooter, wel have not made che. As indicated below, to such misinterpretations can be reduced when equipping the cube with certain physical features that reveal the trajectory of the cube selective.

Much more advantageous is a batch process, in which the camera and with it the entire measurement system only tivieren ak when the dice are thrown actually play regularly meet.

Dies erreicht man durch Bewegungssensoren, welche die Kame ra einschalten. This is achieved by motion sensors that turn on the Camera.

It must be present according to the possible contact surface for the cube, a plurality of such stroke sensors. These sensors are using a nap layer for the un controlled rebounding of the dice on the boards advantageous already, in the material for the nap layer is incorporated.

Only when both craps cube abut on the band and push each one sensor, the camera is activated. Sicherlich wird es beim Spiel Craps wegen des meterlangen Tisches nicht ausreichen, nur eine Kamera einzusetzen.

Surely it will not be enough in the game of craps because of the meter long table to use just a camera. Rather, several re cameras, which are distributed over the table, erfor sary.

Regardless of whether the camera is working continuously or whether it is switched on by the cube crash, the dice are moving from the band back into the field of play and while the cameras among many image data record there to rest kom men also the images of the two dormant cubes and recognize the cube as such, and especially their eyes number vote be and must process the system components DIP and computing.

The cameras take continuously or at least for a certain time span from the cube impact the image of the game table on and the image of that portion of the playing surface for which the respective camera is provided and set up.

When two or more consecutive images are identical, this means the stoppage of the game cube. The computer program is designed so that it can be seen that both Craps dice have come to rest.

This identification process is the distinction derjeni gen optical signals emanating from the eyes of the dice, from the rest of the optical signals captured by the cameras images.

Further details will be explained below. The computer program can be, as I said provide the halt of the dice determined.

In the presence of multiple cameras can happen that the two dice are detected from the same camera or that the cubes are detected by different cameras.

Incidentally been found that only one dice is detected. In all of these situations, the computer program is prepared.

Is recognized only when a dice game craps, this is defi ned by the computer program as a missed shot of the shooter and the union will be canceled.

Detecting two cameras the same cube, has a discriminator circuit eliminate one of the two image registrations, preferably, the weaker signal.

It is essential that the eyes of the dice leave a brightness contrast caused to their immediate or general vicinity. For this purpose, you can turn usual dice and color filters ver.

The usual dice are composed of a halbtransparen th plastic material which is colored, preferably red in color is now Sets before the image of the table observing camera a spectral color filter -.

In the case of red colored cubes so using blue-green Spektralglasfilter. This technique produces so to speak, a black band movement with bright mark on the cubes in throwing motion from the eyes of the moving cube and provides an excellent criterion for reducing the aforementioned misinterpretation.

Another way to have stab the eyes of the cube faces and also from the other white dots and spots around, is to adjust the brightness of the eyes or their light reflection properties.

Dazu werden Beispiele gegeben. These examples are given. Are the game table UV light emitters mounted, read up the material for the die roll UV light Active sen in narrow Components th, which make the eyes shine out particularly.

The optical characteristics of the dice can be in charac operational manner further change when the eyes contain small about 1 mm refractive prisms, or that there is used instead of the white color dots for the eyes holograms.

The measures above are not only designed to make the dice particularly recognizable as to be identified by the camera object, but the above-mentioned optical effects and the specific configurations of the eyes of the dice serve the Au number of genes safer on the upper horizontal side of the cube and to determine the image of the eyes the configuration of the 1 to 6 Au sides of the dice gen renzieren the upper side of the "eyes images" which also captured by the camera vertical sides of the cube to diffe.

Because it is a bit of a problem for the computer program, or for the construction of the computer program to recognize the actual spot number of the upper side of the cube using mathematical algorithms.

Here, the cube edge and the cube corner by means of the digital image processor DIP of the stattgefunde NEN spectral processing the image can be due to the occurring between the table surface and die contours color or brightness differences define According.

Below special opportunities are identified to eliminate noise, the surfaces of the eyes observed by the camera vertical FLAE out of the game cube.

A constructive possibility is to apply the white color points of the eyes to the bottom of a small recess and fill the cavity with a transparent material.

In this case, let the white dots more or less only seen from the top view, but not from a certain tangential angle.

A constructive Another possibility is based on the use of interference mirrors which operate according to the following principles: The reflection coefficient depends on the angle of incidence.

Now, when small mirrors are mounted on the white dots, they have to throw back the light after geo metric light rules from the surface tangentially.

At normal incidence to the surface, the light is mainly reflected by the mirror, however, diffused by the white SEN points.

When a light source is placed so on the game table and the light on the surface nor mal falls, the light is only to be thrown back by the surface of the cube and reach the camera, while the light is absorbed by the other sides of the cube of the table surface.

This technique is very useful to keep others from image white objects as white parts of game tokens and the like Remote CLOSE because the white points of the cube surface have much greater brightness than other white objects area on the table.

In this case, the light source is to be located at the camera as close as possible, please include. The required software skills are the experts available or can be developed by experts.

A problem with higher distance, in particular at an oblique distance of the camera from the measured cube problem could be the resolution of the camera.

Especially in the 6-eye side of the cube, the white dots could, that is, the images of six white dots merge. Here are likely to become ever higher resolution digital cameras that are ei ne number of pixels in the range of 2 million and allow higher, create good remedy.

On the other hand, zoom cameras can be a place which, controlled by the computer program, increase Dice basically he knew. So one arranges such "real white spots" in the center of the base of the eyes, these spots can not resolve by the camera when the images of wider eyes already run into each other.

Emphasis is still the technology to get in not clearly identifi ed dice and eye image a camera shot with flash.

Lets routine camera recording see any ambiguity, the computer program causes the one hand, a camera, which is the cube vertically closest and secondly a flash lamp, which is located as close to the camera synchronously to contact activities.

The now captured image of the cube or possibly the two thrown dice then provides a non or only weakly points by sturgeon loaded playing the top face of the cube.

By this point at the measuring arrangement turns off if it was not turned off before and was again only on those control flash photography.

In such a case, the computer program is invalid he clarify the throw of the shooter, so that the throw will be retaken.

The following notes relate to the whole of the game system according to the invention. Of each functional technical unit - inter alia, the measuring arrangement for the spot number of the dice, the Jeton- detection devices of the gaming table and the Spieleinsatz- detector scanner; RFID system - detected data as output signals to a central computer directly or indirectly to forward.

Diese Weitergabe der Ausgangssignale kann wahlweise per Kabelverbindung oder auch drahtlos, beispielsweise per Daten funk, erfolgen. This transmission of the output signals can be done either by cable connection or wireless, radio, for example, by data.

The performance data obtained can be further acoustic or optical display use, for example when the director is made a backlash error, or when the monitoring system does not get into the situation, the playing dice clearly ge according to La to define planar or tilted and after their eyes number to then make the director aware of his game leading and decisive function.

Rounding out the explanation of the invention it is noted that the arrangement of the invention for automatically detecting the number must not be limited to the spot number of playing dice, but in principle also suitable for the determination of the spot number of other game items as a cube example, for the control and recording of each setting of dominoes and checkers for the Chinese game Ma-Jongg.

The aim of the invention is to provide an automatically monitored gaming facility that automatically registers and evaluates all game sequences, whereby said facility can be used for table games, especially the game known as Craps ,on a professional basis.

The inventive device thus provided for automatic detection of the state of movement and the number of spots on a dice comprises at least one camera with a downstream digital image processor and a computer with an electronic data processing program for identifying the surface of the device and number of spots, whereby said device cooperates with gaming table devices for automatic recognition of the location and amount of bets that are placed by means of chips, especially transponder chips.

Arrangement for automatically detecting the number of the eyes of the upper side of a dice, comprising at least one camera with downstream digital image processor DIP , and thus to sammenwirkendem computer with computer program for determining the loading wegungszustandes a dice on a playing surface and the spot number of the calm-down game cube.

Arrangement according to claim 4, characterized by a releasable stop of the actuated sensor activation of the camera for a discontinuous recording activities of the camera.

An arrangement according to one of claims 1 to 5, characterized by a distribution of multiple cameras of the playing surface to the section by section observation.

An arrangement according to one of claims 1 to 6, characterized in that a controllable by the EDP program flash lamp is located in proximity to each camera.

An arrangement according to claim 1, characterized in that the Au are disposed gene of the game cube as white dots at the bottom of a recess of the cube side to eliminate or reduce a recognition from a certain tangential angle.

An arrangement according to claim 1, characterized in that the eyes of the game cube are designed as a hologram. An arrangement according to claim 1, characterized in that the eyes of the game cube are covered by an interference mirror.

Game system for professional practice of table games with play dice and chips, especially of the game "Craps" comprising 1.

A means is provided for automatically detecting the made in the form of tokens wagers 3. A device is provided for detecting the location of the ge-actuated bet and the type of set bet 4.

Rules created EDP program are provided for the evaluation of the computer of the arrangement for the automatic detection of the spot number of the dice throw, from the means for sensing the location of the bet and the value of each set bet and ge optionally supplied to further signal transmitters signals and at least a display device, preferably a screen device is provided for indicating the running it from the computer to the game supplied to data collection and evaluation data.

Gaming equipment according to claim 13, characterized in that the under the table cloth arranged detectors for determining the availability or non-availability of the planned for the placement of the tokens fields, lines, areas or regions are light-sensitive sensors to register the passing translucent through the game cloth light ,.

Gaming equipment according to claim 13 or 14, characterized in that is used as means for detecting the made as chips or as a stack of chips individual wagers a radio frequency identification system radio frequency identification RFID sy stem on the application, for which purpose a transmitting and receiving station and chips are provided with integrated transponder, and Sen and reception station and the transponder in the manner zusammenwir ken that the transponder de- to high frequency data signals of the Sen and receiving station for the play value of the token CHARACTERI STIC data to the transmitting and receiving station back radios, wel che are evaluated in the transmitting and receiving station.

DE DEC1 en Arrangement for automatically detecting the number of dots on the upper side of a dice esp. Device for automatic detection of the number of spots on the top side of a dice for use on a professional basis in particular for the craps game.

Device for automatic detection of the number of spots on the top side of a dice for use on a professional basis. CA CAA1 en Device for automatic detection of the number of spots on the top side of a dice for use on a professional basis, in particular for the game "craps".

Device and method for forming and delivering hands from randomly arranged decks of playing cards. Methods and apparatuses for an automatic card handling device and communication networks including same.

Outcome determination method dice, the outcome determination unit, and an electronic device using the same. Outcome determination method dice, the outcome determination apparatus, a game apparatus using the same, and a dice rolled number determination game system.

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Table monitoring identification system, wager tagging and felt coordinate mapping. Apparatus, system, method, and computer-readable medium for casino card handling with multiple hand recall feature.

Gaming machine that prevents game from continuing without dice position and dots changing. Card handling systems, devices for use in card handling systems and related methods.

Integrated blackjack hole card readers and chip racks, and improved covers for chip racks. Batch card shuffling apparatuses including multi-card storage compartments, and related methods.

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Die Wert der je Wette eingesetzten Jetons sollen erkannt, verarbei tet und gespeichert werden. The value of the chips used per bet are recognized proces tet and stored.

Further, the EDP program is to calculate the gains and to arrange the betting places by optical display, for example on one or more screens.

In addition, the computer program will detect and indicate when the shooter must withdraw to seven out. This complex object is achieved with a playing equipment according to the Merkma le of the independent claim 13 by using an arrangement having the features of claim 1 for the automatic tables detecting the number of or the dice, whereby in the dependent claims 2 to 12 and 14, and 15 For special features and refinements of the invention specified.

For the equipment of the table with devices for auto matic detection of occupied with tokens playing fields and also for detecting the made in the form of a token or a stack of chips wagers - offered by the prior art solutions.

Thus, for in the present invention to automatically detect whether stored on a table by the layout of the playing surface of the craps defined area or zone or line chips or stacks of chips or not, use befindli che under the playing surface detectors, which on changing pressure conditions or changing light conditions when placing or taking away the appeal of the chips.

The darkening of the photodiode caused by the issued token then triggers a signal which is supplied to an automatic re gistrierenden computer unit.

Besonders vorteilhaft und komfortabel ist allerdings die Verwendung von sogenannten Smartchips als Spieljetons. However, particularly advantageous and convenient is the use of so-called smart chips as game tokens.

Dabei handelt es sich um Jetons mit einem eingebetteten Transponder. This is to chips with an embedded transponder. The emitted via an antenna of the built-in, chip transponder radio signals are unique among other things, the play value of Depending tons.

So not only is the play value of a single token can be in a known manner grasp, but also the play value of a stack of such a transponder chips.

Moreover, the RFID system can also be to capture the measurement location, ie the position of the chip or chip stack on the field or layout.

Using transponder chips and has the craps game table ei ne radio-technical equipment, which, as mentioned above, he laubt to define the playing field of the set bet except the play value, so you can legungssensoren to the use of Be in the form for example, infrared light-emitting diodes waived in whole or in part.

Auch hiervon macht die Erfindung Gebrauch. Even this, the invention makes use. For the game craps, which is played on a table several meters long, it is advisable to display the data that should be displayed or the players continually made known, spread across multiple monitors.

If the monitors be agreed portions of the table associated with it is possible to display only the carried on the associated portion moves and game results, such as the location of the Wettein set and, where appropriate, also the type of bet, further the amount of the bet, and finally the from the litter of the shooter resulting gains or losses.

Es zeigt It shows. One principle is based on the arrangement of occupation detectors below the game cloth layout , which show in a yes-no-circuit to whether deposited on a defined location on the playing surface a token or a stack of chips or not.

IR photodiodes are legungsdetektoren Be as such for the game Craps light-sensitive sensors preferably apply. Since this occupation detectors now countries defined locations or Fel or be assigned lines on the layout of the playing surface, an activated occupancy detector same time, to define the type of bet z.

Do not Pass or Do not Come or number bet ,. The other principle is based on the function of the transponder is arranged for the chips under the playing surface transceivers of the radio frequency identification system RFID system.

Since the transceivers of the defined RFID system places or Fel countries or leave lines assign to the layout of the playing surface can also define the type of bet an activated transceiver.

The ratios of the respective practical use of Spielti MOORISH or technical development to the skilled person depending weils decide whether he only Bele supply detectors photodiodes or only with the RFID system equi the craps game table stet, or whether he or both techniques.

Thus, the all-new sub-task and the main object of the invention is to detect the movements, which the dice are subject in the regular game, and the eyes number of dice to her litter automatically and without error, to then evaluated in accordance with the rules of the game.

At least one optical device for imaging at least an arrangement for automatically detecting the number of upper surface of a dice, which comprises at least - of claim 1 is used to solve this principal object of the invention according to the Watch male - and as shown in Figure 2 schematically and outlined in way of example.

The optical device - hereinafter also referred to simply as the camera be distinguished - may be a TV-camera or a specially designed CCD image transducer CCD video signal input system , the camera or imager their output signals cessor a digital Bildpro Digital Image Processor or DIP forward.

The digital image processor DIP processes the received video signals through clear two-dimensional realization and resolution, spectral resolution and other parameters so that the primarily detected image TV camera; CCD-image converter is digitally rewritten such that it downstream from the image processor electronic data processing program computer program can be detected and processed.

By the computer processing a simpler image is produced. In addition, more recently digital cameras are available that allow digi tale image recording already in the two-million-pixel area and are very suitable for the purposes of the invention.

The main task of the computer program is to recognize transfers which eye number of each of the dice or have both dice together, and where appropriate, the preliminary determination to tref fen that the dice have been thrown and when the dice come to rest.

Next, the arrangement of the invention for the detection and recognition of the states of motion and the rest state of the dice on the field will be explained.

The arrangement may be designed for a kontunierlich working or for a discontinuously operating observation methods.

For continuous process, the camera must TV camera; CCD image converter; digital camera continuously record, wherein the EDP program is designed in the manner of a motion detector so that it initially a fast and wide path of movement of an object on the table as the interpreted throw the shooter.

As a result, it could be on the DIP unit and the computer program presentations so frequently Fehlinterpre as to the true state of motion of the dice kom men.

That is, the system could display throws the shooter, wel have not made che. As indicated below, to such misinterpretations can be reduced when equipping the cube with certain physical features that reveal the trajectory of the cube selective.

Much more advantageous is a batch process, in which the camera and with it the entire measurement system only tivieren ak when the dice are thrown actually play regularly meet.

Dies erreicht man durch Bewegungssensoren, welche die Kame ra einschalten. This is achieved by motion sensors that turn on the Camera.

It must be present according to the possible contact surface for the cube, a plurality of such stroke sensors.

These sensors are using a nap layer for the un controlled rebounding of the dice on the boards advantageous already, in the material for the nap layer is incorporated.

Only when both craps cube abut on the band and push each one sensor, the camera is activated. Sicherlich wird es beim Spiel Craps wegen des meterlangen Tisches nicht ausreichen, nur eine Kamera einzusetzen.

Surely it will not be enough in the game of craps because of the meter long table to use just a camera. Rather, several re cameras, which are distributed over the table, erfor sary.

Regardless of whether the camera is working continuously or whether it is switched on by the cube crash, the dice are moving from the band back into the field of play and while the cameras among many image data record there to rest kom men also the images of the two dormant cubes and recognize the cube as such, and especially their eyes number vote be and must process the system components DIP and computing.

The cameras take continuously or at least for a certain time span from the cube impact the image of the game table on and the image of that portion of the playing surface for which the respective camera is provided and set up.

When two or more consecutive images are identical, this means the stoppage of the game cube. The computer program is designed so that it can be seen that both Craps dice have come to rest.

This identification process is the distinction derjeni gen optical signals emanating from the eyes of the dice, from the rest of the optical signals captured by the cameras images.

Further details will be explained below. The computer program can be, as I said provide the halt of the dice determined.

In the presence of multiple cameras can happen that the two dice are detected from the same camera or that the cubes are detected by different cameras.

Incidentally been found that only one dice is detected. In all of these situations, the computer program is prepared. Is recognized only when a dice game craps, this is defi ned by the computer program as a missed shot of the shooter and the union will be canceled.

Detecting two cameras the same cube, has a discriminator circuit eliminate one of the two image registrations, preferably, the weaker signal.

It is essential that the eyes of the dice leave a brightness contrast caused to their immediate or general vicinity. For this purpose, you can turn usual dice and color filters ver.

The usual dice are composed of a halbtransparen th plastic material which is colored, preferably red in color is now Sets before the image of the table observing camera a spectral color filter -.

In the case of red colored cubes so using blue-green Spektralglasfilter. This technique produces so to speak, a black band movement with bright mark on the cubes in throwing motion from the eyes of the moving cube and provides an excellent criterion for reducing the aforementioned misinterpretation.

Another way to have stab the eyes of the cube faces and also from the other white dots and spots around, is to adjust the brightness of the eyes or their light reflection properties.

Dazu werden Beispiele gegeben. These examples are given. Are the game table UV light emitters mounted, read up the material for the die roll UV light Active sen in narrow Components th, which make the eyes shine out particularly.

The optical characteristics of the dice can be in charac operational manner further change when the eyes contain small about 1 mm refractive prisms, or that there is used instead of the white color dots for the eyes holograms.

The measures above are not only designed to make the dice particularly recognizable as to be identified by the camera object, but the above-mentioned optical effects and the specific configurations of the eyes of the dice serve the Au number of genes safer on the upper horizontal side of the cube and to determine the image of the eyes the configuration of the 1 to 6 Au sides of the dice gen renzieren the upper side of the "eyes images" which also captured by the camera vertical sides of the cube to diffe.

Because it is a bit of a problem for the computer program, or for the construction of the computer program to recognize the actual spot number of the upper side of the cube using mathematical algorithms.

Here, the cube edge and the cube corner by means of the digital image processor DIP of the stattgefunde NEN spectral processing the image can be due to the occurring between the table surface and die contours color or brightness differences define According.

Below special opportunities are identified to eliminate noise, the surfaces of the eyes observed by the camera vertical FLAE out of the game cube.

A constructive possibility is to apply the white color points of the eyes to the bottom of a small recess and fill the cavity with a transparent material.

In this case, let the white dots more or less only seen from the top view, but not from a certain tangential angle.

A constructive Another possibility is based on the use of interference mirrors which operate according to the following principles: The reflection coefficient depends on the angle of incidence.

Now, when small mirrors are mounted on the white dots, they have to throw back the light after geo metric light rules from the surface tangentially.

At normal incidence to the surface, the light is mainly reflected by the mirror, however, diffused by the white SEN points. When a light source is placed so on the game table and the light on the surface nor mal falls, the light is only to be thrown back by the surface of the cube and reach the camera, while the light is absorbed by the other sides of the cube of the table surface.

This technique is very useful to keep others from image white objects as white parts of game tokens and the like Remote CLOSE because the white points of the cube surface have much greater brightness than other white objects area on the table.

In this case, the light source is to be located at the camera as close as possible, please include. The required software skills are the experts available or can be developed by experts.

A problem with higher distance, in particular at an oblique distance of the camera from the measured cube problem could be the resolution of the camera.

Especially in the 6-eye side of the cube, the white dots could, that is, the images of six white dots merge. Here are likely to become ever higher resolution digital cameras that are ei ne number of pixels in the range of 2 million and allow higher, create good remedy.

On the other hand, zoom cameras can be a place which, controlled by the computer program, increase Dice basically he knew. So one arranges such "real white spots" in the center of the base of the eyes, these spots can not resolve by the camera when the images of wider eyes already run into each other.

Emphasis is still the technology to get in not clearly identifi ed dice and eye image a camera shot with flash. Lets routine camera recording see any ambiguity, the computer program causes the one hand, a camera, which is the cube vertically closest and secondly a flash lamp, which is located as close to the camera synchronously to contact activities.

The now captured image of the cube or possibly the two thrown dice then provides a non or only weakly points by sturgeon loaded playing the top face of the cube.

By this point at the measuring arrangement turns off if it was not turned off before and was again only on those control flash photography.

In such a case, the computer program is invalid he clarify the throw of the shooter, so that the throw will be retaken. The following notes relate to the whole of the game system according to the invention.

Of each functional technical unit - inter alia, the measuring arrangement for the spot number of the dice, the Jeton- detection devices of the gaming table and the Spieleinsatz- detector scanner; RFID system - detected data as output signals to a central computer directly or indirectly to forward.

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